
However, the unit will only exist in its new location for a brief time before returning to its point of origin.
Chronosphere - The evolution of the Philadelphia Experiment, the Chronosphere allows the Allied player to move a unit from one location to an other without having to cross the space in between. Any enemies scouting the area will only reveal the shroud around themselves, and it will immediately close up once the invading unit is destroyed or leaves the area. #Command and conquer red alert units generator
Gap Generator - The Gap Generator allows the Allies to hide their base from enemy sight.
When finished, the satellite will automatically launch, revealing the entire battlefield (excluding spots hidden by Gap Generators).
Allied tech center - In addition to allowing the construction of high-tech units like the Cruiser and Gap Generator, building a Tech Center also starts construction of the GPS Satellite. Radar Dome - The Radar Dome provides an overhead view of the battlefield when fully powered. This is a worthy investment, and the only way to repair vehicles should Mechanics be unavailable. (Repairing a vehicle is much faster than building one, and costs a fraction of the original price. Mine layer units can be re-loaded by driving them onto the pad. Service depot - The Service Depot repairs any damaged vehicle ordered onto it. AA Gun - Although its range is not great, any enemy aircraft flying over these are guaranteed to be heavily damaged, if not destroyed. Heavily armored with good range, this Turret is effective against armored threats. Turret - A Turret-mounted 105mm cannon. It blends with the surrounding terrain, making it virtually invisible. Camouflaged pillbox - Equipped with the same weapon as the Pillbox, this defensive structure has the advantage of better armor and near-perfect camouflage. Pillbox - Armed with a rapid fire Vulcan cannon, the Pillbox is ideal for defending your base from enemy infantry attacks. Helipad - The Helipad allows construction of all helicopters and will reload any that are in need.
Building multiple Naval Yards decreases the amount of time required to create a naval vessel. Damaged sea craft docked at the Naval Yard can be repaired. Naval Yard - The Naval Yard builds and launches all Allied naval vessels.Building multiple War Factories decreases the amount of time required to create a vehicle. War factory - This structure is responsible for the building of all ground-based Allied vehicles.Some infantry units may not be available until other structures are built. Allied barracks - The Barracks is where all Allied infantry are trained.If destroyed or stolen, the amount stored is deducted from your account. Ore Silo - This Silo can hold up to 1,500 credits of smelted Ore.The Refinery can store up to 2,000 credits of smelted Ore. Building the Refinery immediately deploys an Ore Truck. Ore refinery - The Refinery smelts Ore into its component elements.Advanced power plant - This large, high yield structure handles the energy strains of some later, more power intensive structures and defenses.Power output is directly related to the Power Plant's condition, so protect them during battles. Power plant - The standard Power Plant.Construction yard - The Construction Yard is the foundation of a base and allows the construction of other buildings.